Conférence Rolf Kruse

La conférence en bimodal simultané et le workshop en présentiel sont proposés dans le cadre du cycle de conférences et ateliers  Critical Issues in Digital Education animés par des spécialistes du domaine de la pédagogie et du numérique.

Critical Issues in Digital Education
A series of conferences and workshops led by experts in the field of digital education.

Vendredi 27 octobre 2023 à l’IDHEAP, UNIL

Prof. Rolf Kruse is Professor of Digital Media and Design at the University of Applied Sciences Erfurt, Germany.

Originally trained as an architect, he came into contact with VR at the Fraunhofer Institute in Darmstadt in the early 1990s and helped launch the first VR center. Since then, he has many years of experience in designing and implementing interactive spatial media with innovative technologies. Be it in the field of urban planning (with Art+Com, Berlin, 1994-1997), mixed reality serious games and mediatecture installations (with Invirt GmbH, 1997ff.) or the « Cybernarium Edutainment Center » (a Fraunhofer spin-off in Darmstadt 2002-2005) – always using the latest media technologies to convey complex knowledge to empower people.

Currently his research focus is on « Immersive Learning »: the application of XR technology in education and training. Since many years he is an active part of the German academic community as conference chair, speaker and reviewer. He is founder of the academic network « uniVERSEty », where many universities share their concepts and experiences with multiuser virtual learning environments.

Schedule 

9:00 – Welcome

09:15-10:45 Workshop on-campus – UNIL, IDHEAP, Learning Lab

“Exploring Virtual and Augmented Reality in Education: Enhancing Learning through Immersive Experiences”

Virtual and augmented reality as well as hybrid environment have the potential to support education by providing immersive, interactive experiences that engage students in ways that traditional teaching methods cannot. In this workshop, we will propose you to discover the principles and technologies behind VR and AR, and how they can be applied in the classroom.

During the workshop, participants will have the opportunity to experience VR and AR firsthand, using a variety of devices and applications and explore practical examples of how VR and AR can be used in education, including simulations, virtual field trips, and interactive learning games.
By the end of the workshop, participants will have a better understanding of the educational potential of VR and AR

Objectives
Introduce teachers to the concepts of VR and AR, and how they can be used in education.
Provide an overview of the different VR and AR platforms and tools available.
Explore practical examples of how VR and AR can be used in the classroom to enhance teaching and learning.


11:15-12:30 Conference on-campus & online

“Opportunities and Challenges of VR & AR in Higher Education”

The keynote presentation will explore the potential advantages and obstacles associated with the utilisation of Virtual Reality (VR) and Augmented Reality (AR) technologies within the context of higher education.

It will explore those topics:
Motivation: From Flatland to active Immersion
Concepts, Features and Technologies of Extended Realities
Potential and Practice for Use in Higher Education
Persistent and Collaborative Virtual Learning Environments
Current Trends: Mixed Reality, Co-location, EduVerses, …


12:30 – Sandwich break
Choice of sandwiches for registrants

Useful information

Address

University of Lausanne
Institut de hautes études en administration publique IDHEAP Learning Lab
Rue de la Mouline 28
1022 Chavannes-près-Renens

Mandatory registration
Mandatory Registration