Research projects

Here are all the research projects conducted by the Persuasives Technology Lab. You can learn more about our approach by visiting the page about the lab.

Ongoing

  • Collaborative Interventions for Novices to Learn Programming (CAPS)
    This research focuses on studying collaborative learning interactions that may facilitate the construction of pedagogically rich programming learning experiences for novices. We are particularly interested in understanding how an individual’s …
  • The extent to which cyberbullying incidents are fueled by the disclosure of personal information: Prevention and Awareness
    This research focuses on the form of personal information in cyberbullying incidents, and the role of different stakeholders (victims, disclosers, and attackers). The primary goal of the research is to …
  • Good Research Practices (GRP)
    In recent years, many research fields started questioning how the research was conducted—and reported—as many studies could not replicate (i.e., the ‘replicability crisis’). This open science movement has resulted in …
  • Body Image and Body Awareness (OCEAN)
    The main objective of this project is to understand whether the use of wearables produces changes in the individuals’ body image and perception. As there is a growing debate in …
  • Multiparty Privacy Conflicts (MPCs)
    Internet users share ever-increasingly multimedia content online (i.e. photos and videos). Most of the shared contents are co-owned data depicting more than one user (e.g., group photos). Sharing co-owned multimedia …
  • Adaptive Supports for Self-Reflection (ADRX)
    During periods between medical consultations, individuals undergoing health crises often need to take care of themselves. However, maintaining healthy routines can be challenging, especially for specific groups. Recent advancements in …
  • Behavior-Change Technology to Support Job Seekers
    This research aims at supporting job seekers through the unemployment spell. We are designing and testing technological interventions in the following areas: a. job search; b. interview training; c. self-presentation.  …
  • Behavior-Change Technology and Physical Activity
    The main objective of this project is to study human motivation through the lens of Self-Determination theory. We aim at developing design guidelines to inform the development of apps and …

 

Finished

  • Project Checksum
    In often cases software companies or independent developers distribute the binary files of their software using sources different than the original website. This creates a risk of making the original …
  • Life Changing Events
    Life-changing events (or LCEs) can alter a person’s status quo and threaten well-being. Previous research investigated distinct LCEs, where participants already used technology routinely. This paper reports the results of …